I think an oath or an elaborate exclamation is the only way to respond to a picture like this SWEET TZEENTCH MAKING A FLOWCHART THATS EPIC!!! kind of a shame that neither side in this conflict has a soul to shake asunder in such an exhilirating clash of arms.
It's good to see some art that isn't Loyalist Marine (seriously, they've built a Rhino outside Warhammer World. Way too much marine propaganda) but I really hate what they did to the Necron backstory. I like the new units, but basically they suddenly eliminated the only part of them that made them different when it came to backstory.
well you wouldn't want the Necrons to feel left out would you? if everything isn't homogenized down to simple to understand numbers GW may lose some of the money they get from the short attention span WoW addicted crotch fruit
I don't see much of a problem with Nids. Chaos, yea, I see what they did wrong there, but this new guy, Matt Ward, has been really fking up the series. He wrote the latest Marines, Grey Knights, and Necron codices. He didn't do too bad with marines, they were about the same as the previous codex. Grey Knights are suddenl impossible to beat without being Chuck Norris, and Necrons are so fked up in the fluff department that it's just sick.
nidz used to be about customization and specialization, tailoring your bugs to be exemplary at one task and playing to that strength. The carnifex alone had several hundred variations from tank busting to hero killing to infantry shredding to ranged support. the move away from being able to customize your army which hit Chaos so hard completely destroyed nidz and they made up for it with no less than 9 special characters. they also rearranged the model designations for a few key troop types, putting too many of them into troops. the most glaring example being their removal of warriors from HQ Elite and shunting them into troops so if you want a synapse node that can fight you have to give up 20+ gaunts to get it. i am personally sitting on 3500 points and over $1000 of unplayable nidz.
I heard they gave them souls (which is a REALLY stupid idea) but i Didn't hear anything else about fluff changes to necrons, like I said I've been out of the game a few years since GW pulled all their MA stores
BTW i don't mean to sound like I'm ranting at you about the nidz but they were my favorite army and the new codex took all the fun and skill out of playing them for me
Well, specific Necrons changes: The C'tan. Originally, the C'tan were the ruling gods, the sun-eaters and soul-drinkers. The two main ones, the Nightbringer and the Deceiver, alongside the Outsider, were proper gods and almost unstoppable. According to the new fluff now, the Necrons were around over sixty thousand years ago (that works) but then sixty thousand years ago, one of the lead Necrons decided to kill the C'tan. They broke them into shards, so suddenly, city-destroying gods have been killed by robots. Right. Also, the new 'C'tan Shards' are crap in game terms. They also decided that the new Necrons were modelled on the Asian Dynasties in a sense, instead of being an unfortunate planet of Necrontyr like in the old fluff. It ended up with them basically being space-Tomb-Kings from fantasy. They also gave Necrons personalities. They gave them too much individuality. Part of the necron idea was that it was meant to be an implacable, silent advance, but suddenly there's an entire heirarchy going on as well. I would type more but my arm is getting tired.
In terms of the nids, they're taking skill out of the game because it makes it easier for dumps**ts like Matt Ward (Who wrote new Necrons and Grey Knights) to mess about with the rules. They don't care about players anymore.
If it interests you, I'm writing my own 40k rulebook, called Warhammer 40'000: A Brighter Millennium which is going to be how I think the game should be played. It's meant to be a book that doesn't just give the Imperium all the credit, and the rules are going to be fit so that the game can be played bluntly, for new players, and strategically, for more experienced gamers. I'm also going to be revamping the codices to go with it, so it's a lot fairer in terms of army. If you've got any suggestions, I'd like to hear them.